Lesson 3 - Resources - Icons, Dialogs and Menus
In this lesson we’ll take a look at Windows Resources. You’ll learn to add an icon to your application, add a menu, and version information. You’ll also learn to include a very important kind of resource - the Dialog resource.
Resources
Resources are data that you can add to the applications executable file (Read more on msdn). Resources can be:
- standard - icon, cursor, menu, dialog box, bitmap, enhanced metafile, font, accelerator table, message-table entry, string-table entry, or version.
- custom - any kind of data that doesn’t fall into the previous category (for example a mp3 file or a dictionary database).
Add two new files to your project. Name them resource.h
and resource.rc
. resource.rc
will contain the resource definitions and resource.h
will define constants.
Adding an application icon
When Windows Explorer has to draw an icon for an .exe file, it looks for the first icon in the executable resource. What this means is, you must number the application icon with the lowest number so that it is found first.
Lets call our application icon IDI_APP_ICON
. We give it the lowest possible number 1. Add the following code to the respective files:
/* resource.h
*
* DrawLite - Windows Programming Tutorial
* by Pravin Paratey (March 31, 2007)
* http://pravin.insanityebegins.com/win32
*
* Source released under
* Creative Commons Attribution-Noncommercial-No Derivative Works 3.0
* http://creativecommons.org/licenses/by-nc-nd/3.0/
*/
#define IDI_APP_ICON 1
/* resource.rc
*
* DrawLite - Windows Programming Tutorial
* by Pravin Paratey (March 31, 2007)
*
* Source released under
* Creative Commons Attribution-Noncommercial-No Derivative Works 3.0
* http://creativecommons.org/licenses/by-nc-nd/3.0/
*/
#include <windows.h>
#include "resource.h"
IDI_APP_ICON ICON DISCARDABLE "res\\draw.ico"
Download draw.ico and place it in the a folder called res
. This folder will contain all our resource files (*.bmp, *.ico, etc). Our folder structure will now resemble:
./ +-- DrawLite.cbp
+-- DrawLite.layout
+-- ./bin/ +- DrawLite.exe
+- DrawLite.exe.Manifest
+- (Other binaries)
+-- ./res/ +- draw.ico
+- main.cpp
+- MainWindow.cpp
+- MainWindow.h
+- resource.h
+- resource.rc
Press Ctrl+F9 to build your project. If you go the bin folder now, you will see that the icon has changed. However, running the application does not show the icon in the top left corner. This is fixed by changing lines 28 and 33 of MainWindow.cpp
as follows:
m_wndClass.hInstance = hInstance; // Instance of the application
m_wndClass.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_APP_ICON)); // Class Icon
m_wndClass.hCursor = LoadCursor(NULL, IDC_ARROW); // Class cursor
m_wndClass.hbrBackground = (HBRUSH) (COLOR_WINDOW); // Background brush
m_wndClass.lpszMenuName = NULL; // Menu Resource
m_wndClass.lpszClassName = m_szClassName; // Name of this class
m_wndClass.hIconSm = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_APP_ICON)); // Small icon for this class
You’ll also have to add #include "resource.h"
to MainWindow.cpp
before hitting build.
What happens if the top level windows’ class icon isn’t the lowest numbered icon? Try it. You’ll see something odd. Explorer displays one icon and the top left corner of your application displays another icon.
Adding an About dialog
Let’s add an About box to our app. The first thing we need to do, is to define a dialog resource. Edit resource.rc
and add:
IDI_APP_ICON ICON DISCARDABLE "res\\draw.ico"
// About window
IDD_ABOUT DIALOG DISCARDABLE 32, 32, 180, 100
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "About DrawLite"
FONT 8, "MS Sans Serif"
BEGIN
CTEXT "DrawLite v0.1", IDC_STATIC, 40, 12, 100, 8
DEFPUSHBUTTON "&Ok", IDOK, 66, 80, 50, 14
CTEXT "A drawing application for windows", IDC_STATIC, 7, 52, 166, 8
END
We’ll have to define IDD_ABOUT
and IDC_STATIC
. We’ll arbitrarily assign them numbers:
#define IDI_APP_ICON 1
#define IDD_ABOUT 100
#define IDC_STATIC 101
Next, lets add code to handle the About Dialog. Create two files AboutDialog.cpp
and AboutDialog.h
with the code:
/* AboutDialog.cpp
*
* DrawLite - Windows Programming Tutorial
* by Pravin Paratey (April 22, 2007)
*
* Source released under
* Creative Commons Attribution-Noncommercial-No Derivative Works 3.0
* http://creativecommons.org/licenses/by-nc-nd/3.0/
*/
#include <windows.h>
#include "AboutDialog.h"
#include "resource.h"
AboutDialog::AboutDialog()
{
}
AboutDialog::~AboutDialog()
{
}
// Function: Run
// Returns: Result of the DialogBox
int AboutDialog::Run(HINSTANCE hInstance, HWND hParent)
{
int retval = DialogBox(
hInstance,
MAKEINTRESOURCE(IDD_ABOUT), // Dialog template
hParent, // Pointer to parent hwnd
DialogProc);
}
// Function: DialogProc
// Handles the messages for the About dialog
BOOL CALLBACK
AboutDialog::DialogProc (HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
int retVal = false;
switch(msg)
{
case WM_INITDIALOG:
retVal = true;
break;
case WM_COMMAND:
if(LOWORD(wParam)== IDOK)
EndDialog(hwnd, TRUE);
break;
case WM_CLOSE:
EndDialog(hwnd, TRUE);
break;
}
return retVal;
}
/* AboutDialog.h
*
* DrawLite - Windows Programming Tutorial
* by Pravin Paratey (April 22, 2007)
*
* Source released under
* Creative Commons Attribution-Noncommercial-No Derivative Works 3.0
* http://creativecommons.org/licenses/by-nc-nd/3.0/
*/
#include <windows.h>
#include "resource.h"
// Class: AboutDialog
// Draws the About Dialog
class AboutDialog
{
public:
AboutDialog();
~AboutDialog();
static BOOL CALLBACK DialogProc (HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
int Run(HINSTANCE hInstance, HWND hParent);
private:
HWND m_hwnd;
};
Hit Ctrl+F9 to build. You should get no errors. We haven’t added code to display the About box yet, so that’s what we’ll do now:
case WM_DESTROY:
PostQuitMessage (0);
break;
case WM_LBUTTONDOWN:
AboutDialog* dlg = new AboutDialog();
dlg->Run(m_hInstance, hwnd);
delete dlg; dlg = NULL;
break;
default:
return DefWindowProc (hwnd, msg, wParam, lParam);
Hit F9 to build and run. Clicking anywhere on the window should cause the About Dialog to pop up.
Good job! You’re almost done for today. Next, we’ll learn to add menus and wrap up by adding version information to our project.
Menus
Adding static menus is deceptively simple. All you have to do is define a Menu structure in resource.rc
like so:
IDM_MAINMENU MENU DISCARDABLE
BEGIN
POPUP "&File"
BEGIN
MENUITEM "&New\tCtrl+N", IDM_FILE_NEW
MENUITEM "&Open\tCtrl+O", IDM_FILE_OPEN
MENUITEM "&Save\tCtrl+S", IDM_FILE_SAVE
MENUITEM SEPARATOR
MENUITEM "E&xit", IDM_FILE_EXIT
END
POPUP "&Help"
BEGIN
MENUITEM "&About", IDM_HELP_ABOUT
END
END
#define IDC_STATIC 101
#define IDM_MAINMENU 200
#define IDM_FILE_NEW 201
#define IDM_FILE_OPEN 203
#define IDM_FILE_SAVE 204
#define IDM_FILE_EXIT 205
#define IDM_HELP_ABOUT 206
And then, change line 32 in MainWindow.cpp
to:
m_wndClass.hbrBackground = (HBRUSH) (COLOR_WINDOW); // Background brush
m_wndClass.lpszMenuName = MAKEINTRESOURCE(IDM_MAINMENU); // Menu Resource
m_wndClass.lpszClassName = m_szClassName; // Name of this class
And tada!
Handling user input
When a menu item is clicked, a WM_COMMAND
message is sent to our application. The WM_COMMAND
message looks like:
wNotifyCode = HIWORD(wParam); // notification code
wID = LOWORD(wParam); // item, control, or accelerator identifier
hwndCtl = (HWND) lParam; // handle of control
- wNotifyCode: Value of the high-order word of wParam. Specifies the notification code if the message is from a control. If the message is from an accelerator, this parameter is 1. If the message is from a menu, this parameter is 0.
- wID: Value of the low-order word of wParam. Specifies the identifier of the menu item, control, or accelerator.
- hwndCtl: Value of lParam. Identifies the control sending the message if the message is from a control. Otherwise, this parameter is NULL.
While we could work with wParam
and lParam
ourselves, Windows provides a better mechanism for handling WM_
messages - through the HANDLE_WM_
macros. They are defined in windowsx.h
. For WM_COMMAND
, we use the HANDLE_WM_COMMAND
macro defined as,
HANDLE_WM_COMMAND(HWND hwnd, WPARAM wParam, LPARAM lParam,
(void *)OnCommand (HWND hwnd, int id, HWND hCtl, UINT codeNotify))
Enough of that. Lets code:
#include <windows.h>
#include <windowsx.h>
#include "MainWindow.h"
static LRESULT CALLBACK MainWndProc (HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
static void OnCommand(HWND hwnd, int id, HWND hCtl, UINT codeNotify);
bool Run(int nCmdShow);
case WM_DESTROY:
PostQuitMessage (0);
break;
case WM_COMMAND:
HANDLE_WM_COMMAND(hwnd, wParam, lParam, OnCommand);
break;
default:
// Function: OnCommand
// Handles WM_COMMAND messages (Menu, toolbar, etc)
void MainWindow::OnCommand(HWND hwnd, int id, HWND hCtl, UINT codeNotify)
{
switch(id)
{
case IDM_FILE_EXIT:
PostQuitMessage(0);
break;
case IDM_HELP_ABOUT:
AboutDialog* dlg = new AboutDialog();
dlg->Run(m_hInstance, hwnd);
delete dlg; dlg = NULL;
break;
}
}
Hit F9. Selecting Help » About should now pop up the About Dialog while File » Exit should quit the app.
Version Info
This adds version info to your application. Read more about it here. In short, it lets us get to:
Adding version info involves editing the resource.rc
file and adding:
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,0,1
PRODUCTVERSION 1,0,0,1
FILEFLAGSMASK VS_FF_PRERELEASE // Which bits are to be taken
FILEFLAGS VS_FF_PRERELEASE // This is a pre-release version
FILEOS VOS__WINDOWS32 // Built for Windows 32 bit OS
FILETYPE VFT_APP // Type of this is Application
FILESUBTYPE 0x0L // 0
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904B0"
BEGIN
VALUE "CompanyName", "Pravin Paratey\0"
VALUE "FileDescription", "Windows Drawing Application\0"
VALUE "FileVersion", "1, 0, 0, 1\0"
VALUE "InternalName", "DrawLite\0"
VALUE "LegalCopyright", "Copyright (C) 2007\0"
VALUE "LegalTrademarks", "\0"
VALUE "OriginalFilename", "DrawLite.exe\0"
VALUE "ProductName", "DrawLite\0"
VALUE "ProductVersion", "1, 0, 0, 1\0"
END
END
END
And that ends our lesson for today. To recap, we learnt about resources. We started off by adding an icon to our app. We followed that by adding an About dialog and a working Menu. In the next lesson, we’ll take a break from win32 programming and learn about managing our code better through auto-documentation systems and code versioning.